// I commented all lines I modified or added (for your understanding). Hope you like it. Seven // Special thanks to Jorix for his lovely explosions / smoke (included in this release) // Also special thanks to Jakub1 for all his wonderful new ideas effect TE_WIZSPIKE // taken from Nexuiz (cloud of particles which expand rapidly and then slow to form a ball). Appears when impact on surfaces countabsolute 1 type static //color 0x9ACD32 0x9ACD32 // modified by Seven 0x00CD66 0x00CD66 = slime green color 0x372b17 0x73571f size 20 20 alpha 128 128 128 lightradius 200 lightradiusfade 200 lightcolor 0.4 0.9 0.9 effect TE_WIZSPIKE // taken from Nexuiz (cloud of particles which expand rapidly and then slow to form a ball). Appears when impact on surfaces count 100 type alphastatic // modified by Seven //color 0x9ACD32 0x9ACD32 // modified by Seven 0x00CD66 0x00CD66 = slime green color 0x372b17 0x73571f size 2 2 alpha 32 32 64 // modified by Seven airfriction 2 liquidfriction 2 originjitter 16 16 16 velocityjitter 32 32 32 effect TE_WIZSPIKE // added slime pit effect after impact (used blood decal to achieve it) countabsolute 11 // was count 0.33 type blood color 0xe500b1 0xe500b1 // added color 0xe500b1 0xe500b1 = slime green (looks best with my particlefont.tga) tex 24 32 size 8 8 // was size 8 8 alpha 256 256 64 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 effect TE_WIZSPIKE // added a slime pit GLOW on surface after impact (used mini-decal to achieve it) countabsolute 1 type decal tex 8 16 size 0.10 0.10 alpha 256 256 0 originjitter 6 6 6 lightradius 60 // added for decal glowing effect (thanks to jakub1) lightradiusfade 6 // added for decal glowing effect (thanks to jakub1) lightshadow 0 // added for decal glowing effect (thanks to jakub1) lightcolor 0.0 0.8 0.2 // added for decal glowing effect (thanks to jakub1) 0.0 0.8 0.2 = slime green // effect TE_WIZSPIKE // original as follows // count 30 // original // type alphastatic // original // color 0x372b17 0x73571f // original // alpha 51 256 512 // original // originjitter 4 4 4 // original // velocityjitter 16 16 16 // original effect TE_KNIGHTSPIKE // added a fire GLOW on surface after impact (around impact-decal) countabsolute 1 type decal tex 8 16 size 5.5 5.5 alpha 256 256 0 originjitter 6 6 6 lightradius 55 // added for decal glowing effect (thanks to jakub1) lightradiusfade 7 // added for decal glowing effect (thanks to jakub1) lightshadow 0 // added for decal glowing effect (thanks to jakub1) lightcolor 1 0.15 0 // added for decal glowing effect (thanks to jakub1) 1 0.15 0 = orange/red effect TE_KNIGHTSPIKE // added fire on impact - static (no gravity settings) Thanks to Jakub1 ! count 40 type smoke color 0x801010 0xFFA020 size 2 5 alpha 0 100 65 lightcolor 1 0.627 0.1254 airfriction 2 liquidfriction 2 originjitter 0 0 0 velocityjitter 15 15 15 tex 0 9 effect TE_KNIGHTSPIKE // added fire on impact - fire slowly elevating up Thanks to Jakub1 ! count 40 type smoke color 0x801010 0xB80C00 size 2 5 alpha 0 90 50 gravity -0.03 airfriction 3 liquidfriction 2 originjitter 2 2 5 velocityjitter 2 2 8 velocityoffset 0 0 15 tex 0 9 effect TE_KNIGHTSPIKE // added grey smoke on impact Thanks to Jakub1 ! notunderwater type alphastatic count 4 tex 0 8 size 3 5 alpha 250 256 100 // was alpha 250 256 120 color 0x303030 0x050505 sizeincrease 2 // added gravity -0.04 originjitter 2 2 2 velocityjitter 8 8 10 // was velocityjitter 2 2 8 originoffset 0 0 4 // effect TE_KNIGHTSPIKE // original as follows // count 20 // original // type alphastatic // original // color 0x5f0700 0xcf632b // original // alpha 51 256 512 // original // originjitter 4 4 4 // original // velocityjitter 16 16 16 // original //effect TE_SPIKE //countabsolute 1 //type decal //tex 8 16 //size 2 2 //alpha 256 256 0 //originjitter 6 6 6 effect TE_SPIKE count 4 type smoke tex 0 8 color 0x101010 0x202020 size 3 3 alpha 0 256 512 originjitter 2 2 2 velocityjitter 8 8 8 effect TE_SPIKE // original sparks count 10 // reduced from 15 to 10 (effect was too strong when bouncing sparks are used in addition, so I reduced it !) type spark color 0x8f3933 0xfff31b // was 0x8f4333 (rot braun) 0xfff31b (gelb) size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_SPIKE // bouncing sparks from Nexuiz count 1 // reduced from 20 to 1 (effect was too strong, so I reduced it !) type spark color 0x8f3933 0xfff31b // was 0x8f4333 (rot braun) 0xfff31b (gelb) size 0.4 0.4 alpha 0 160 128 // changed from 256 256 (to thin the sparks and lengthen the bouncing effect) gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_SPIKE // debris of the wall ONLY underwater (thanks to jakub1) underwater type alphastatic count 2 liquidfriction 6 sizeincrease -0.15 velocityoffset 0 0 0 velocityjitter 80 40 80 color 0x000000 0x111111 size 0.6 1.8 gravity 0.04 bounce -1 tex 0 8 alpha 2048 2048 256 effect TE_SPIKEQUAD count 15 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_SPIKEQUAD count 4 type smoke tex 0 8 color 0x101010 0x202020 size 3 3 alpha 0 256 512 originjitter 2 2 2 velocityjitter 8 8 8 effect TE_SPIKEQUAD countabsolute 1 type decal tex 8 16 size 3 3 alpha 256 256 0 originjitter 6 6 6 lightradius 100 lightradiusfade 500 lightcolor 0.15 0.15 1.5 effect TE_SUPERSPIKE // original sparks count 10 // reduced from 30 to 10 (effect was too strong when bouncing sparks are used in addition, so I reduced it !) type spark color 0x8f3933 0xfff31b // was 0x8f4333 (rot braun) 0xfff31b (gelb) size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_SUPERSPIKE // bouncing sparks from Nexuiz count 1 // reduced from 20 to 1 (effect was too strong, so I reduced it !) type spark color 0x8f3933 0xfff31b // was 0x8f4333 (rot braun) 0xfff31b (gelb) size 0.4 0.4 alpha 0 160 128 // changed from 256 256 (to thin the sparks and lengthen the bouncing effect) gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_SUPERSPIKE // original smoke count 4 // reduced from 8 to 4 (smoke quantity was too much) type smoke tex 0 8 color 0x101010 0x202020 size 3 3 alpha 0 256 512 originjitter 2 2 2 velocityjitter 8 8 8 //effect TE_SUPERSPIKE //countabsolute 1 //type decal //tex 8 16 //size 2 2 //alpha 256 256 0 //originjitter 6 6 6 //lightradius 20 // added for decal glowing effect (thanks to jakub1) //lightradiusfade 5 // added for decal glowing effect (thanks to jakub1) //lightshadow 0 // added for decal glowing effect (thanks to jakub1) //lightcolor 1 0.53 0.16 // added for decal glowing effect (thanks to jakub1) effect TE_SUPERSPIKE // debris of the wall ONLY underwater (thanks to jakub1) underwater type alphastatic count 2 liquidfriction 6 sizeincrease -0.15 velocityoffset 0 0 0 velocityjitter 80 40 80 color 0x000000 0x111111 size 0.6 1.8 gravity 0.04 bounce -1 tex 0 8 alpha 2048 2048 256 effect TE_SUPERSPIKEQUAD count 30 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_SUPERSPIKEQUAD count 8 type smoke tex 0 8 color 0x101010 0x202020 size 3 3 alpha 0 256 512 originjitter 2 2 2 velocityjitter 8 8 8 effect TE_SUPERSPIKEQUAD countabsolute 1 type decal tex 8 16 size 3 3 alpha 256 256 0 originjitter 6 6 6 lightradius 100 lightradiusfade 500 lightcolor 0.15 0.15 1.5 effect TE_GUNSHOT // original sparks count 15 type spark color 0x8f3933 0xfff31b // was 0x8f4333 (rot braun) 0xfff31b (gelb) size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_GUNSHOT // bouncing sparks from Nexuiz count 1 // reduced from 10 to 1 (effect was too strong when bouncing sparks are used in addition, so I reduced it !) type spark color 0x8f3933 0xfff31b // was 0x8f4333 (rot braun) 0xfff31b (gelb) size 0.4 0.4 alpha 0 160 128 // increased from 64 64 (bouncing sparks were too thin) gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_GUNSHOT count 4 type smoke tex 0 8 color 0x101010 0x202020 size 3 3 alpha 0 256 512 originjitter 2 2 2 velocityjitter 8 8 8 //effect TE_GUNSHOT //countabsolute 1 //type decal //tex 8 16 //size 3 3 //alpha 256 256 0 //originjitter 6 6 6 effect TE_GUNSHOT // debris of the wall ONLY underwater (thanks to jakub1) underwater type alphastatic count 2 sizeincrease -0.15 liquidfriction 6 velocityoffset 0 0 0 velocityjitter 80 40 80 color 0x000000 0x111111 size 0.6 1.8 gravity 0.04 bounce -1 tex 0 8 alpha 2048 2048 256 effect TE_GUNSHOTQUAD count 15 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 effect TE_GUNSHOTQUAD count 4 type smoke tex 0 8 color 0x101010 0x202020 size 3 3 alpha 0 256 512 originjitter 2 2 2 velocityjitter 8 8 8 effect TE_GUNSHOTQUAD countabsolute 1 type decal tex 8 16 size 3 3 alpha 256 256 0 originjitter 6 6 6 lightradius 100 lightradiusfade 500 lightcolor 0.15 0.15 1.5 effect TE_EXPLOSION underwater count 128 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 effect TE_EXPLOSION notunderwater count 128 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 effect TE_EXPLOSION // this is Jorix new red explosion smoke, which is visible directly after the explosion for a short time notunderwater count 192 type smoke color 0x901000 0xFF3010 size 10 10 alpha 32 16 64 bounce -1 tex 0 8 airfriction 0.2 // beeinflusst das Auflöseverhalten des Rauchs liquidfriction 0.8 lighttime 0 velocityoffset 0 0 0 velocityjitter 256 256 256 // wie schnell der Rauch sich verteilt effect TE_EXPLOSION // this is Jorix new white explosion smoke, which is visible after the explosion and slowly disappears notunderwater count 96 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 sizeincrease 1 alpha 0 32 2 // war ursprünglich 0 32 1 3.Wert: wie lange der Rauch sich verteilt (kleinerer Wert= langsamer !!) bounce -1 lighttime 0 airfriction 0.2 // beeinflusst das Auflöseverhalten des Rauchs liquidfriction 1 velocityjitter 64 64 64 // wie schnell der Rauch sich verteilt //effect TE_EXPLOSION //countabsolute 1 //type decal //tex 8 16 //size 48 48 //alpha 256 256 0 //originjitter 40 40 40 effect TE_EXPLOSION lightradius 350 lightradiusfade 700 lightcolor 4 2 0.5 effect TE_EXPLOSIONQUAD underwater count 128 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 effect TE_EXPLOSIONQUAD notunderwater count 128 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 effect TE_EXPLOSIONQUAD notunderwater count 32 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 64 velocityjitter 48 48 48 effect TE_EXPLOSIONQUAD countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 effect TE_EXPLOSIONQUAD lightradius 350 lightradiusfade 700 lightcolor 4 2 8 effect TE_TAREXPLOSION underwater count 128 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 effect TE_TAREXPLOSION notunderwater count 128 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 effect TE_TAREXPLOSION // this is Jorix new red explosion smoke, which is visible directly after the explosion for a short time notunderwater count 192 type smoke color 0x901000 0xFF3010 size 10 10 alpha 32 16 64 bounce -1 tex 0 8 airfriction 0.2 // beeinflusst das Auflöseverhalten des Rauchs liquidfriction 0.8 lighttime 0 velocityoffset 0 0 0 velocityjitter 256 256 256 // wie schnell der Rauch sich verteilt effect TE_TAREXPLOSION // this is Jorix new white explosion smoke, which is visible after the explosion and slowly disappears notunderwater count 96 type smoke color 0x000020 0x002040 tex 0 8 size 12 12 sizeincrease 1 alpha 0 32 2 // war ursprünglich 0 32 1 3.Wert: wie lange der Rauch sich verteilt (kleinerer Wert= langsamer !!) bounce -1 lighttime 0 airfriction 0.2 // beeinflusst das Auflöseverhalten des Rauchs liquidfriction 1 velocityjitter 64 64 64 // wie schnell der Rauch sich verteilt effect TE_TAREXPLOSION countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 effect TE_TAREXPLOSION lightradius 600 lightradiusfade 1200 lightcolor 1.6 0.8 2 effect TE_BLOOD count 0.333 type blood tex 24 32 size 8 8 alpha 256 256 64 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 effect TE_SPARK count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 velocitymultiplier 1 effect TE_PLASMABURN countabsolute 1 type decal tex 8 16 size 6 6 alpha 256 256 0 originjitter 6 6 6 lightradius 200 lightradiusfade 1000 lightcolor 1 1 1 effect TE_SMALLFLASH lightradius 200 lightradiusfade 1000 lightcolor 2 2 2 effect TE_FLAMEJET count 1 type smoke color 0x6f0f00 0xe3974f size 4 4 alpha 64 128 384 gravity -1 bounce 1.1 airfriction 1 liquidfriction 4 velocityjitter 128 128 128 velocitymultiplier 1 effect TE_LAVASPLASH // when chton awakes count 64 type alphastatic color 0x6f0f00 0xe3974f size 12 12 alpha 256 256 256 gravity 0.05 originoffset 0 0 32 originjitter 128 128 32 velocityoffset 0 0 256 velocityjitter 128 128 0 effect TE_LAVASPLASH // added spark effect while chton's waking up Thanks to Jakub1 ! count 512 type spark color 0x6f0f00 0xe3974f size 1 2 alpha 256 256 100 gravity 0.05 airfriction 0.4 originoffset 0 0 5 originjitter 128 128 60 gravity 0.1 bounce -1 stretchfactor 2 velocityjitter 200 200 300 effect TE_LAVASPLASH // added smoke/spark effect while chton's waking up Thanks to Jakub1 ! count 200 type smoke color 0xEB1F00 0x6B0E00 size 8 10 tex 9 17 alpha 100 256 50 gravity 0.05 airfriction 0.8 originoffset 0 0 0 originjitter 128 128 60 gravity 0.2 velocityoffset 0 0 64 velocityjitter 100 100 100 effect TE_TELEPORT // original values as follows count 112 type static color 0xA0A0A0 0xFFFFFF size 10 10 alpha 64 128 256 airfriction 1 liquidfriction 4 originoffset 0 0 28 originjitter 16 16 28 velocityjitter 0 0 256 effect TE_TEI_G3 countabsolute 1 type beam color 0xFFFFFF 0xFFFFFF size 8 8 alpha 256 256 256 effect TE_TEI_SMOKE count 0.333 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 1 effect TE_TEI_BIGEXPLOSION underwater count 256 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 128 256 48 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 24 24 24 velocityjitter 144 144 144 effect TE_TEI_BIGEXPLOSION notunderwater count 256 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 384 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 120 velocityjitter 384 384 384 effect TE_TEI_BIGEXPLOSION notunderwater count 64 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 48 velocityjitter 72 72 72 effect TE_TEI_BIGEXPLOSION countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 40 40 40 effect TE_TEI_BIGEXPLOSION lightradius 500 lightradiusfade 500 lightcolor 4 2 0.5 effect TE_TEI_PLASMAHIT count 1 type spark color 0x2030FF 0x80C0FF size 2 2 alpha 0 256 512 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 120 velocityjitter 465 465 465 effect TE_TEI_PLASMAHIT countabsolute 1 type decal tex 8 16 size 16 16 originjitter 6 6 6 effect TE_TEI_PLASMAHIT count 0.25 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 32 32 64 originjitter 20 20 20 velocityjitter 32 32 32 effect TE_TEI_PLASMAHIT lightradius 500 lightradiusfade 2000 lightcolor 0.6 1.2 2 effect TR_ROCKET // modified values ! trailspacing 3 type smoke color 0x801010 0xFFA020 // was 0x303030 0x606060 = white ; 0x801010 0xFFA020 = orange/red tex 0 8 // Dichte des Schweifs size 3 3 // Dimension des Schweifs (Durchmesser) alpha 16 16 16 // war 32 32 32 1.+2.Wert: größe der Rauchblasen 3.Wert: Länge des Schweifs (je kleiner Wert, desto länger) velocityjitter 20 20 20 // added !! allmäliches Auflösen des Schweifs (Fläche des verblassenden Rauchs) lightradius 200 lighttime 0 lightcolor 3.0 1.5 0.5 // effect TR_ROCKET // original values as follows ! // trailspacing 3 // type smoke // color 0x303030 0x606060 // 0x303030 0x606060 = white // tex 0 8 // Dichte des Schweifs // size 3 3 // Dimension des Schweifs (Durchmesser) // alpha 32 32 32 // 1.+2.Wert: größe der Rauchblasen 3.Wert: Länge des Schweifs (je kleiner Wert, desto länger) // lightradius 200 // lighttime 0 // lightcolor 3.0 1.5 0.5 effect TR_ROCKET notunderwater trailspacing 3 type static color 0x801010 0xFFA020 tex 0 8 size 3 3 alpha 144 144 700 velocityjitter 20 20 20 velocitymultiplier -0.25 effect TR_ROCKET underwater trailspacing 3 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 64 256 64 gravity -0.25 bounce 1.5 liquidfriction 0.25 velocityjitter 16 16 16 effect TR_ROCKET //rocket trail - gray smoke (thanks to jakub1) notunderwater trailspacing 4 type alphastatic color 0x303030 0x000000 tex 63 8 // was 0 8 size 0.01 0.04 bounce 1 sizeincrease 8 alpha 16 80 50 // was 20 128 50 originjitter 2 2 2 velocityjitter 20 20 20 gravity -0.06 effect TR_GRENADE // modified values !! notunderwater trailspacing 4 // je größer der Wert, desto dünner der Schweif type alphastatic color 0x801010 0xFFA020 // 0x801010 0xFFA020 = orange/red tex 320 8 // Dichte des Schweifs size 5 1 // Dimension des Schweifs (Durchmesser) alpha 16 16 12 // 1.+2.Wert: größe der Rauchblasen 3.Wert: Länge des Schweifs (je kleiner Wert, desto länger) velocityjitter 25 25 25 // added Auflösen des Schweifs (Fläche des verblassenden Rauchs) Alternativ: 30 30 30 velocitymultiplier -0.25 // added Schnelligkeit des Schweifs // effect TR_GRENADE // original values as follows !! // notunderwater // original // trailspacing 3 // original // type smoke // original // color 0x303030 0x606060 // original 0x303030 0x606060 = white // tex 0 8 // original // size 3 3 // original // alpha 16 16 24 // original effect TR_GRENADE underwater trailspacing 6 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 64 256 64 gravity -0.25 bounce 1.5 liquidfriction 0.25 velocityjitter 16 16 16 effect TR_BLOOD // for gib trail trailspacing 16 type blood color 0xFFFFFF 0xFFFFFF tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 effect TR_SLIGHTBLOOD // for zombie "gib-throw" trail trailspacing 32 type blood color 0xFFFFFF 0xFFFFFF tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 effect TR_WIZSPIKE // modified values for Wizard Magic Attach Trail trailspacing 4 // je größer der Wert, desto dünner der Schweif type alphastatic color 0x00CD66 0x00CD66 // 0x00CD66 0x00CD66 = slime green tex 320 8 // Dichte des Schweifs size 5 1 // Dimension des Schweifs (Durchmesser) alpha 16 16 12 // 1.+2.Wert: größe der Rauchblasen 3.Wert: Länge des Schweifs (je kleiner Wert, desto länger) velocityjitter 70 70 70 // Auflösen des Schweifs (Fläche des verblassenden Rauchs) Alternativ: 30 30 30 lightradius 190 // added Helligkeit des Glühens lighttime 0 // added lightcolor 0 0.8 0.4 // added slime green light // effect TR_WIZSPIKE // original values as follows !! // trailspacing 3 // original // type alphastatic // original // color 0x372b17 0x73571f // original // size 2 2 // original // alpha 64 64 192 // original effect TR_KNIGHTSPIKE // modified values for Hellknight Magic Attack trail trailspacing 3 // je größer der Wert, desto dünner der Schweif type alphastatic color 0x801010 0xFFA020 // was 0x5f0700 0xcf632b = red 0x801010 0xFFA020 = orange/red tex 320 8 // added Dichte des Schweifs size 5 1 // war 2 2 Dimension des Schweifs (Durchmesser) alpha 20 20 12 // war 64 64 192 1.+2.Wert: größe der Rauchblasen 3.Wert: Länge des Schweifs (je kleiner Wert, desto länge velocityjitter 25 25 25 // added Auflösen des Schweifs (Fläche des verblassenden Rauchs) velocitymultiplier 0.5 // added Schnelligkeit des Schweifs lightradius 110 // added Helligkeit des Glühens lighttime 0 // added lightcolor 1 0.3 0 // added orange/red light // effect TR_KNIGHTSPIKE // original values as follows !! // trailspacing 3 // original // type alphastatic // original // color 0x5f0700 0xcf632b // original 0x5f0700 0xcf632b = rot // size 2 2 // original // alpha 64 64 192 // original effect TR_VORESPIKE // modified values !! trailspacing 3 // je größer der Wert, desto dünner der Schweif type alphastatic color 0x502030 0x502030 tex 320 8 // added Dichte des Schweifs size 5 5 // war 3 3 Dimension des Schweifs (Durchmesser) alpha 16 16 8 // war 64 64 96 1.+2.Wert: größe der Rauchblasen 3.Wert: Länge des Schweifs (je kleiner Wert, desto länge velocityjitter 40 40 40 // added Auflösen des Schweifs (Fläche des verblassenden Rauchs) lightradius 200 // Helligkeit des Glühens lighttime 0 lightcolor 1.2 0.5 1.0 effect TR_VORESPIKE // added vore trail - sparks Thanks to Jakub1 ! trailspacing 8 // was trailspacing 2 type spark tex 0 9 color 0xD5BAE3 0x283880 size 0.5 1 alpha 20 200 400 airfriction 2 stretchfactor -1 originjitter 4 4 4 velocityjitter 120 120 120 velocitymultiplier -0.1 // effect TR_VORESPIKE // original values as follows !! // trailspacing 3 // original // type alphastatic // original // color 0x502030 0x502030 // original 0x502030 0x502030 = purple // size 3 3 // original // alpha 64 64 96 // original // lightradius 200 // original // lighttime 0 // original // lightcolor 1.2 0.5 1.0 // original effect TR_NEHAHRASMOKE trailspacing 7 type alphastatic color 0x303030 0x606060 tex 0 8 size 7 7 alpha 64 64 320 velocityoffset 0 0 8 velocityjitter 4 4 8 effect TR_NEXUIZPLASMA trailspacing 4 type static color 0x283880 0x283880 size 4 4 alpha 256 256 1024 velocityjitter 16 16 16 lightradius 200 lighttime 0 lightcolor 0.75 1.5 3.0 velocitymultiplier -0.1 effect EF_FLAME count 300 type smoke color 0x6f0f00 0xe3974f size 4 4 alpha 64 128 384 gravity -1 airfriction 1 liquidfriction 4 velocityjitter 128 128 128 lightradius 200 lighttime 0 lightcolor 2 1.5 0.5 effect EF_STARDUST count 200 type static color 0x903010 0xFFD030 size 1.5 1.5 alpha 64 128 128 gravity 1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 16 velocityjitter 128 128 128 lightradius 200 lighttime 0 lightcolor 1 0.7 0.3