| Storm Halls |
|
Thunder and lightning charge your weapons, blood marks your way. Thor bids you welcome...
A deathmatch level for Quake Mission Pack 1 - 'Scourge Of Armagon'.
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| File Name : kdms |
| Author : Kell |
| Email : kell_mcdonald@hotmail.com |
| Website : www.signsofkoth.co.uk |
| Installation |
|
Place the .bsp file into your quake/hipnotic/maps directory and launch GLQuake with the command line glquake.exe -game hipnotic +map kdms
Alternatively, launch Scourge Of Armagon as normal, bring down the console and type map kdms |
| Gameplay |
| Deathmatch Start Positions : 10 |
| Coop Start Positions : 4 |
| Player Load : 3 - 5 |
| Recommended Wateralpha : None |
| R_speeds High : about wpoly |
| R_speeds Average : about wpoly |
| Known Problems: None |
|
Scourge Of Armagon contained only one deathmatch map, Levelord's(c) Edge Of Oblivion which created the space map genre. However, SOA contained a lot of cool content including some novel weapons.
I often base my map ideas on a primary weapon then build the layout to emphasise the particular gameplay that entails; Storm Halls is my tribute to the Mjolnir. Originally I wanted to make the map entirely close combat, but quickly realized that was impractical in a game where everyone is constantly running. So I kept the Mjolnir as the primary artifact and changed the emphasis to lightning. SOA has many lightning-based traps and effects in its code and a subtle celtic theme in some of its textures. Think of Storm Halls as the Mission Pack 1 deathmatch map that got lost in time. You will, of course, require Scourge Of Armagon to play this map. |
| Signiture |
| As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode. |
| Construction and Pointless Technical Information |
| Base : New level from scratch |
| New Textures : Yes |
| Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4 |
| File Size : 743 kb |
| Number Of Brushes : 666 |
| Build Time : can't remember |
| Distribution |
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Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else. There are just two stipulations - |
| 1. The level must remain unaltered. |
| 2. This html file must be included, also unaltered. |
| Thanks To |
| id software for the arcane alchemy that is Quake |
| Hipnotic/Ritual for Scourge Of Armagon |
| Ben Morris for the superlative Worldcraft |
| Mike Jackman for TexMex |
| Ty Mathews and Neal White for Wally |
| Mark 'Recoil' Hulme-Jones for getting me started |
| Dedicated to Howard Philips Lovecraft ( Dead But Dreaming ) |